STEAM is an integrated curriculum that combines the disciplines of Science, Technology, Engineering, Art and Mathematics, and allows students to apply their knowledge into real-world situations across these various disciplines. Instead of tackling these areas as separate subjects, STEAM intentionally integrates them across the curriculum, thereby developing critical thinking, nurturing creativity and investigative skills, whilst encouraging teamwork.
As such, STEAM aims to help students to think through subject content in a deep and integrated way, to give students practical opportunities to solve real-world problems and to encourage innovative and creative ideas in partnership with other students.
Whilst the disciplines of Science, Technology, Engineering and Mathematics have a natural cohesion and correlation between them, the Art-dynamic sparks students’ imaginations and allows them to find innovative solutions by using design principles through the lens of their unique personality and individuality.
Here is a simple example of how we have applied STEAM recently
In the available wide open spaces on our green campus, our primary school students recently created their own ‘shambas’ (patches of cultivated land). The principles of STEAM were applied in the following way:
Science- Study of the Germination process and the Seed Cycle
Technology- Researched garden spaces and structures
Engineering- Created a blue print of their mini plots with labels
Art- Design and layout on hand-drawn blueprint
Math- Measuring and marking out the mini-shambas, determining the perimeter of our class Shamba, and calculating the amount of seeds needed